Space Clouds

Weekly Dev Blog – 29th June

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Ryan

I added the UI for team skill resets, so that project is finished up now. I continued work on our new ingame store for our existing microtransactions, and added support for a new one that we’re working on.

MicroCapacitor

MicroCapacitor has been changing Olympus Expander Blueprints to be more consistent with eachother and changing the expanders themselves to be a tad bit useful.

Jeff

Jeff has been working on lots of fancy ideas, I’m not sure what to tell you about it because he hasn’t told me what to say, so I’ll just say it’s Fancy Tuna fancy.

Blue Dwarf

I’ve fixed another bug with Sniper Analysis, but I need to do testing on it before it can go live. Testing been withheld because I’ve working on the database support for the automatic event system. Once this is done, the first version can go live and start running the weekend bonus events for us.

Hober Mallow

Updated the Delquadrikamdon, you can check this link to see what I’ve done and provide feedback. There may be some minor tweaks as time goes on, but I should be able to get it out to you guys in this upcoming patch.

We have come to a decision about how to deal with class scaling, and are putting the finishing touches on it. I will be sharing the overall vision on the forums shortly, we plan on being as end game neutral as possible. We do not want to disturb the balance as it is at present.

I will be actively engaging in discussion with the playerbase in the coming days about specific low and mid game content, look out for that as well. Other than that there’s nothing big to report! Stay tuned for the patch!

Pixel

Pixel’s been working on a new twisted zone!

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