Space Clouds

Weekly Dev Blog – 28th September

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Max_Whynd

Max_Whynd worked with DarkSteel to re-work Capital Light of Peace to better reflect the cost of creating the weapon. (Mini, lower-tech Ball-Lightning comes to mind.) Added tech 6 Capital-ship only splashing energy weapon which will drop from a boss in Arctia, tech 10 splashing capital-ship only weapon which will drop from random DG bosses, tech 14 multi-chaining mining weapon built from a new boss-drop bp in The Jungle.

Hober Mallow

I’ll be working on Anatolia with Auxilium and yclepticon to try to get it ready for testing and fine tuning. I’ve also asked one of our programmers to prototype a “Gunner Analyzer”, the purpose of which is to give Gunner’s resistances for shooting lots of targets. If things work out as planned, and I don’t see why they wouldn’t, Gunner’s would be a viable way to hold the attention of AI while simultaneously becoming tanky enough to survive the onslaught. I should have more information for you all in the upcoming week or so.

JeffL

Jeff’s been finishing up some details about the new class system.

SunDog60

I’ve added Star Sonata 2 to Twitch, if you plan on streaming the game it will finally be available.

DarkSteel

I’ve been busy making a list of content that’s eligible for rebalancing due to the Prawn change and the removal of MF2 (it’s a pretty long list) that is planned for next universe. I’ve also made an estimate of how much the content in question should be nerfed. From my testing we’re looking at values varying from 20% to 40% depending on the current difficulty of the content.

I’ve also increased the times you can use the blueprints for Kalthi Depths commods such as Admixium and Perilium to 5 up from 3.

Bobbo

A couple of weeks ago we discussed changing how bot slots work, and these changes have now been done!
From next patch, bots will take their tech in slots and the skills will give double what they did before. Players with Wild Man will get twice the number of wild bot slots instead of their slot cost being halved. Also the quantity of bots you could have is changes, slightly.

  • Slots:
    • Trade slots: (Remote Control + Bot Research) * 2
    • Combat slots: Trade + 8 (if you have Bot Ph.D.)
    • Wild slots: Trade * 2 (if you have Wild Man)
  • Reworked (slightly) the maximum number of bots you can have.
    • Trade bots: Remote Control + Bot Research – Minimum of two.
    • Combat bots: Half trade (rounded up) + 2 (if you have Bot Ph.D.)
    • Wild bots will name be named “WB” instead of “CB”

Pixel

Mainly been tweaking Twisted content, ensuring everything is working and fixing any related problems players give Pixel feedback on.

Ryan

Working to get the new class stuff ready for test server, it took a little longer than expected but should be available for testing very soon.

Jey

Trying to track the client freeze some players have reported and begun work on the next full patch.

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