Space Clouds

Weekly Dev Blog – 19th October

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Halloween Event

The Halloween event has already begun! Be aware, it will end on the 5th of November! Be sure to head out and hunt some space trolls and vampyres for sweet Halloween loot before the event is over! Graveyard has a collection of special Halloween missions available for you to check out and complete for rewards available only around this time of the year.

Pixel

Pixel has added 11 more Strontium missions with the help of Daedalus and SunDog60!

He has also improved the Ares Sapper built versions: Bloodstained from 1s to 0.9s recoil, Heavy from 1k to 1.1k range and finally the Heavy Bloodstained (combined) with 0.9s recoil and 1.1k range.

Hober Mallow

Please keep in mind, all ships and items shown here are a work in progress and are subject to change before release!

I’ve still been working on Tech 20 and below ships and I’ve also worked on a slew of Jackhammer like weapons. The latest ship I’ve worked on is the Mastadon, a tech 20 Zaphragi capital ship that will be available as a blueprint drop from Emperor Shaddam Kilrathi IV.

MastadonIf Zaphragi ship design is not what interests you, there is also the tech 16 Lyceum Exploration Cruiser.

Lyceum Exploration Cruiser

Additionally, four old ships have been given some attention and have been updated with additional ancient tech. They are the Bule Abadi Spectre, the Unt Faranji Wingship, the Golagoay Vazaha Archetype and the Kikale Mzungu Frigate.

These X ships will take the place of the old ship ruins, but old ships will be left as they are to be relics of ancient times long forgotten.

Ruin X ShipsI’ve also continued my work on the jackhammer-like series of weapons, adding in two additional tiers of them. In order of tech level, they are: Shiv, Tusks, Cestus, Talon.

TalonWeapons

Jey

New beta client out (see: http://www.starsonata.com/client_news_beta/beta-client-298-513/). Still preparing full patch, currently planned for next week but its not final yet. I also added some new improvements to our server profiler (its code that let me track down lag sources) so that once its patched live ill be able to find the sources of the lags live has been experiencing lately and hopefully fix them.

Ryan

Finally got a test server running with the new class skill system, once we get a few final issues ironed out we’ll be giving everyone instructions on how to access it to test for yourselves. Its shaping up nicely, and I’m excited to share it with everyone soon.

DarkSteel

I finished the reworks to the (Ultimate) Art augmenters. The new stats can be viewed here: http://forum.starsonata.com/viewtopic.php?p=761158#p761158

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