Industrial Commodities
DarkSteel and enkelin have been keeping an eye on the Industrial Commodities market and have some proposed tweaks for next universe.
SunDog
Some players have been experiencing issues with the Psychic Mastery mission for seers. Specifically, the repeatable version of the mission after you first complete it. Last night’s hotfix was to address this mission, the Psionic Flares will now appear in Bipolar. If this is the case, send in a support ticket (or contact me on the Star Sonata Discord) to have it removed from your character so you can repeat it.
Kraken, Poseidon’s miniboss, takes a while to spawn in. I’m looking into reducing the time it requires as dragging out the spawn time for so long doesn’t accomplish anything besides increasing the time to complete a Poseidon run.
For anyone interested in lore, I’ve written up the lore of the Blue Pirates. You can read it all on the wiki, on this page: http://wiki2.starsonata.com/index.php/Blue_Pirates
Pixel
There has been some adjustments to the Voulge, Flamberge, and Flamlite where they were too similar so now they’ve received different arm amounts.
- Flamlite has 3 arms.
- Flamberge has 5 arms.
- Voulge has 6 arms.
Pixel’s been adding even more skins, enjoy!
Additionally, changes to Lunarium Dusts and Selenite Dusts will become Shards, this will skip the process into just one step from shard to final commod. The existing dust commodities and blueprints related to dusts will automatically convert over to the shard versions. Existing dust blueprints installed on stations won’t be converted.
Discuss in the Forum