Space Clouds

Weekly Dev Blog – 13th July

blog

Jeff

Working on finalizing all the numbers for the class change. Found a bug with Seer that they aren’t currently getting the +20% crit chance when not ambushing, and fixed it. Reformatted my hard drives and reinstalled everything after a Windows 10 related debacle.

Ryan

Ryan has been doing more work on our upcoming ingame store, so that we can have discounts and live edits to items for sale in it without having to patch the server.

Jey

Jey’s patch (which we seem to mention every week) is now Very Soon™. Jey will be writing up a blog post and giving out patch notes along with a new beta client later tonight.

Hober Mallow

Nexus
I finished going over the Earthforce Nexus experience, and cleaned the feeling of progression up nicely. The enemies in the Nexus are significantly easier to kill, and the chance of dying is greatly reduced. As long as you keep up with the upgrades to your ship you will be able to do all of the missions in a decent amount of time.

So, what are you supposed to do with all that free time you have now? Well, that’s what those two extra Wormholes around Voyager’s Last Stop are for! Those wormholes lead to The Building Academy and Arctia, and the player is directed to those areas with introductory missions that push them towards those galaxies. Arctia pushes you towards grouping up with other players, and teaches you about Remote Control. The Building Academy teaches you everything you need to know about stations. This will surely address the issue of new players not having enough to do.

I will move up the level range, addressing content between level 30-100 next (Blue Outpost/Vulcan/Mira come to mind). Expect more from me in the future.

I have also pushed for Tier 3 Commods to drop in crates in Perilous Perilous Space, along with a Dementium Locker that gives a few Dementium Fragments when you open it. This should be in the upcoming patch. I haven’t yet decided on a system for getting Honorary Diplomas from Subspace, but when I do that will be shared with you all.

I have a lot of other little things I’m working on, the most interesting I would say is the implementation and redesign of Class Super Items. I created a post in the General Discussion Forum, come lend your voice! I’m always on Discord and I’m always reading the forums, feel free to contact me about any concerns you have!

Blue Dwarf

More work on the event system, although it’s really not far now (he says). I’ve also taken steps to remove the emp spam and instead use the notification system.

Pixel

Pixel’s been working on skills! Here’s a sneak peak, this is all subject to changes:
Class skills dialog
Adv. Subskill dialog

Pixel would also want to mention that a lot of current existing players are on Discord now with active developers on the voice chat always able to help, take suggestions and often posts of development progress is presented within the Discord chat.

Discuss in the Forum