Space Clouds

Weekly Dev Blog – 12th October

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Halloween Event

Starting on the 15th of October and ending on the 5th of November, the Halloween event will begin! Plaguespace rifts will open around the universe, spawning an endless stream of undead space rats, special missions will appear in Graveyard and special ubers like the Undead Narwhal will appear in Perilous Space! You’ll be able to find special Halloween loot on just about any AI, including DG AI!

Pixel

Pixel been working on Twisted zone some more and has removed all neuro-keys from the dungeons and instead just need to kill the boss(s) to unlock the wormhole. The back tracking from the main boss zone is still an issue until Pixel can figure out how to make a dual lockout system work in the way players want.

To also mention Prejudice has been altered to make it more player friendly with more AI stations situated in the center with the middle holding the kill boss missions while the three outta stations contain exchange missions related to their dungeon branches.

While tinkering with making more AI be more better wild bots for Fleet Commanders the weapon color was changed from generic titan pulse+ color to yellow variant on the Unforgone.

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Ryan

Ryan is working on getting the beta for the new class skill system live. He also got a fix in for high update super items on AI, so that they will function on bots or new bosses and we can design exciting new content.

MicroCapacitor

  • Changed Kalthi Deployers to not bunch up in Kalthi Depths Dgs early on.
  • Changed Tin and Copper’s price to 750k since Bronze is 2 million.
  • Changed the Hesediel’s Augmenter Blueprint from tech:5 size:11 | to tech:11 size:5.
  • Change the ai in the crucible to not be able to warp to different galaxies so they don’t leave while you fight them.
  • Changed the nerf capacitors to be t0. This was preventing people from capture ai.
  • Going to change the seer virus weapons to superitems and make the parasites last 1 minute so players using the seer class can buff an ally while still being able to fight.

DarkSteel

Fine tuning the final values on the Art and Ultimate Art augmenters. Should be ready for next patch and I’ll make sure the post the values somewhere before the patch happens.

Bobbo

I’ve added tracking and speed stats to weapon descriptions, lasers have simply a tracking value, which is how much they can rotate (180 is therefore full tracking). Projectiles will give their turning and maximum speed, and torpedoes (including thoraxes) give their delay, burn and flight times.

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Hober Mallow

I’m working on Jackhammer type weapons to add, a whole line of them by the way. They’ll be pretty rare and expensive to acquire, you won’t acquire these through Daily Missions. I’m going to go over the other lower tech Jackhammer weapons to make sure they’re all relatively useful.

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My work on the Tech 20 ships is coming to fruition, I plan on adjusting the Tech 19 Ruin ships to Tech 20 so that they are interesting and viable options for both players and their Combat Bots. I also have some ideas for further Tech 20 and below ships: a Lyceum Capital Ship, a Serengeti Capital Ship, a Paxian Heavy Fighter, an Earthforce Freighter and a Blue Photon Light Fighter. I may add more Support Freighters between techs 5 and 10 and a few more Capital Ships between Techs 5 and 20.

It was brought to my attention that there are several low level areas in the game (Blue Outpost for example) that doesn’t give players full experience. I will be fixing these areas. I will also be going over the requirements for special gear (Like the Enforcer’s Stamina or the Sgt. Enforcer’s Stamina) to make sure that they follow a pattern tech and power wise, as well as requiring more reasonable amounts of faction specific currency.

I do not have anything to share in regards to the Gunner Analyzer yet, we’re still in the process of getting everything just right so that it functions the way we want it to. I will keep you posted.

Last but not least, I will be addressing the issue with Honorary Mentions. There are currently very few sources of Honorary Mentions for players who cannot kill Zebra’s in The Serengeti. I will probably add missions involving research for Lyceum in exchange for Honorary Mentions, expect to see more from me on that in the future.

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