Space Clouds

Server/client Patch 8.11.2014

This patch introduce 2 new major features alongside the generic fixes / tweaks etc.

– The new ship info window, containing all sorts of useful information about your ships current stats.

– The ship paintjob (skins) which are available in every spacestation at a cost of 10 spacepoints each for the first iteration of the system.
Not all ships have skins available but many of the mid to high end ships do. See at the end of this post for a preliminary list of the skins available.
- Once you buy a skin, it is permanently added to your account, all your characters can use it at any time on any ship that they own. You can also use skins on your slaves, but transfering the slave will cause it to lose the skin on server restart (will probably be changed to a demo paintjob timer)
- Skins can be seen in the preview window when buying them and can be demoed 30 seconds for free.
** Winners of the skin contest will had their skins donated to their account.

bug fixes:
* Made it so a solarbody can’t get two different types of ruins (you could only access one anyway)
* Players can no longer transwarp docked ships.
* Made it so you can’t equip fighter bays or missile launchers on ships with 0 weapon slots
* Stations now dropped in attempt to BvB keep track of that fact
** Altered the enemy-lines abandonment to only abandon bases from failed BvB attempts
* Fix for missions auto-abandoning when the server has been up for around two weeks
* Fixed an issue causing the alt key to become locked when alt-tabbing on some systems. (does not affect the locking of thrust / brake / firing that are on purpose)
* Fixed ‘Destroyed was destroyed by ‘ typo-bug
* Error message changed from ‘&myguy doesn’t belong to any squad’ to ‘You don’t belong to any squad’ when trying to do squad actions without one
* Fixed autopilot to unknown galaxy message from “Traveling to .” to “Traveling to unknown Galaxy”
* Fixed an issue with the rightclick -> activate control bot not working sometimes when the ship had never been opened.
* Fixed an issue where the weapon manager did not reset properly on reconnection.
* Fixed an issue causing inventory to not display (especially with higher /nf value)
* Fixed an issue with scoop speed.
* Hopefully fixed the issue causing docked ships to appear when docking.
* Fixed rts control for drones. They should now properly attack what you tell them to (target itself to reset to default behavior), if they are combat only drone, targeting yourself or a friendly will cause them to revert to normal behavior, and the inverse is also true for pure healing drones. targeting an enemy will cause them to revert to default behavior.

optimizations:
* Optimized client performance when a lot of objects are created or destroyed constantly.
* Network optimization reducing the bandwidth output by the server in busy area by nearly 40% (download rate from the player perspective).
* Optimized the low level network handling code.

content:
* Fixed an issue with mission item rewards and autocomplete.
* Rudimentary Augmenters will no longer drop from AI.
* Beefed the T22 Resistance ship
* Fixed description errors on the Aurora Beam line
* Increased docking speed on Zebucarts, Phunkas, Volcoms, Wingships (I), Recomissioned Cadet, Patrol Cadet, Pods, and Spirits.
* Marked a lot of ships as wild slave capturable
* Made the Bigger Green a little bit bigger
* New T9 Paxian Capital Ship, Pax Vega.
* New T5 Class Overloaders, with level 1 class skill requirement.
* T10 Class Overloaders now only have a level 5 class skill requirement.
* Removed civilization from Mzungu Tag Test exterminator
+ Lowered the respawn time on the Giant Asteroid in Mzungu Angani from 2 hours to 15 minutes
+ Removed Crack Whore Haven from the planet name list
* Added a ton of new contextual tutorial events for when the player gets stuck on the first few cadet missions
* Added auto-targeting for when you use a super item that contains a weapon and don’t have anything targeted
* Made the Target Dummy MK II highly resistant to everything but physical
+ Fixed generation issue which caused dungeons to sometimes have multiple boss galaxies with the same name
* Moved the default position of the tutorial bot dialog to not overlap the mission tracker/other dialogs
* Added glow map for Warden
* Fixed visison typo in the Station Mastery descrption
* Converted the Vampyre Black Heart to consume Distilled Life Force, obtained by breaking the Vampyre Life Force crate
* Improved the text of the player progression missions
* Roaming charges fix for copper
+ Added a new drop to Dark Curse to train Cloaking 20
* Bunch of new stuff for UrQa AI.
* Fixed a bug where you could capture ships which you didn’t have skills for
* Fixed ‘Radation’ -> ‘Radiation’ in various Color Empire missions
* Missile now self-destruct when the ship that launched them docks.
* Fixed ‘Poisonious’ -> ‘Poisonous’ typoes
* ‘crack whores’ -> ‘Entertainers’ in T21 solo missions
+ Made L Star solar systems a bit bigger
* Fixed Attached Drones which were flagged as non-scoopable being scoopable
* Added the first iteration for the skins system
* Added tooltip lightly explaining the benefit of DDS textures
* Replaced the Poseidon Trident kills in Drones of Olympus with other drones to kill
* Fixed a missing space in neurotweak descriptions
* Fixed ‘seconds seconds’ in item not charged error message
* Augmenters in the trade bay should now be properly colored.
* Changed the initial velocity of credits from a ship killed by a player so that the farther away the player is, the less initial velocity the credits gain. This is to help snipers killing guys from very far away so that they money doesn’t go flying out too far.
* Added a glowmap for shrimp
* Increased cash rewards on Platinum priority target missions in Strontium-90
+ Added Mira
* AI will now no longer use Oilheart’s Afterburner Device on low shields.
* Added the new ship stats window.
* The default credits and xp values for ai is now be lowered for fast spawning ai.
* Fixed the band at the top of the screen not being clickable
* Extra information on transwarp stat string
* Fixed Resilient skill, tweaked description
* Lowered autopilot text by 27 pixels.
* Added a close button to the radar window
* Added /HideHuiMethod, this change the hideUI key “h” behavior from a deadman switch to a toggle for the session (usefull for taking videos and stuff)
* Changed solar panel stat string from every 1.2sec to energy / sec.
* Made it so fighters are no longer displayed in the small target lists.
* When a squadmate is shot, every member of the squad in the galaxy will gain a minimal level of hate toward the aggressor (the kind that fade within 30 seconds if left alone).

Skins list in the first iteration. (most of the skins are available on many variants of a ship)

Delquad -> Chilled Metal
Hermes -> Kleptomaniac Prometheus
Pax Ships -> Assasination
Chromatichrome, Santa’s Special Sleigh -> Infected Chrome
Santa’s Special Sleigh -> Infected Sleigh
Apprentice Ward, Mini Mad Scientist -> Tron’s Ward
Apprentice’s Ward+ -> Tron’s Ward+
Hybridized Ward -> Hybridized Tron’s Ward
Deathstriker -> Ice Striker
Deathstriker+ -> Ice Striker+
Faranji Wingship, Unt Faranji Wingship -> Faranji Bloodstriker
Wattage, Divine Mini Wattage, Demonic Wattage -> Tesla’s Wattage
Lion -> Mane of Flames
Hybridized Lion -> Hybridized Mane of Flames
Space Blue Beta -> Hotrod Space Red Beta
Warden -> 5-0
Earthforce Capital Ship -> Earthforce Teal Edition
Prawn, Shrimp, Shrimp+, Kidd’s Prawn, Reconditioned Shrimp, Hybridized Shrimp -> Golden Shrimp
Zeus Throne, Jovian Lackey -> Igneous Throne
Zeus Throne, Jovian Lackey -> Molten Throne
Ancient Scoutship -> Eternal Sunset
Leviathan, Leviathan+ -> Dark Leviathan
Space Blue Gamma -> Space Green Gamma
Nightfury/Scrupling -> Firespitter
Poseidon Wave -> Citrus Wave
Red Photon Warship, Red Photon Heavy Cruiser, Red Photon Carrier, Red Photon Warship Prototype, Red Photon Support Cruiser, Red Photon Logistics Cruiser -> Blue Photon
Ares War Chariot/+, Wingship II Pro -> Ornamented Chariot
Lion -> Liger
Hybridized Lion -> Hybridized Liger
Zebra, Hybridized Zebra -> Classic Zebra
Vulture, Hornet -> Lightning Vulture
Apprentice Ward, Mini Mad Scientist, Apprentice’s Ward+, Hybridized Ward -> Blue Hybrid Ward
Panther, Panther Kitten, Hybridized Panther -> Black Panther
Panther, Panther Kitten, Hybridized Panther -> Neon Panther
Vaziayu -> Crystal Vaz
Hephaestus Machine -> Deep Blue
Prawn, Shrimp, Shrimp+, Kidd’s Prawn, Reconditioned Shrimp, Hybridized Shrimp -> Tiger Prawn
Wattage, Divine Mini Wattage, Demonic Wattage -> Kilo Wattage
Shrimp, Shrimp+, Prawn -> Dark Shrimp
Earthforce Frigate, Earthforce Battlecruiser, Hybridized Battlecruiser, Earthforce Battleship, Hybridized Battleship, Earthforce Dreadnought -> Dark Capital Ship
Scrupling -> Black Stone Scrupling
Scrupling -> Cream Stone Scrupling
Scrupling -> Grey Stone Scrupling

Skins that we haven’t quite finished, but should be in the next patch:

eMassive, The Pop Tart, Crispy Lobster, Fireball, Herbal Essence, Honey Badger, Cursed Ares, Fallen Hephaestus Machine, Zeus Thunder, Red Wingship, Yellow Frigate

Submitters of accepted skins will be getting one copy of the skin that they made for free.

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