Space Clouds

Server/client Patch 10.11.2014

* Base rebalance summary
** Most base gear stats were rebalanced to increase their overall power and reduce the impact of stm (stm are still important, but non stm bases won’t be as defenseless).
** Class skill no longer affect bases, but new base only superitem were added allowing for bonus to be applied on bases strategically. They can be found in Lagrange, Lyceum and Vervaardiger.
** X/Y/Z versions of base gear is no longer transferable between bases and ships, instead they’re built directly on the station as a set using mostly time and common resources. All kits come with the 3 blueprint preinstalled to upgrade them.
** Andaman Laser Z and Achilles Laser Z will be automatically replaced from your inventory by Vervaardiger ‘Berhinger IV’ EX-Z and Vervaardiger Station Lance SG-Z respectively. Those are part of a new line of “permanent” end game base lasers to go with superlasers, cannons etc.
** Non-base weapons can no longer be equipped to user bases.
** PvP invincibility aura is removed (the ability to tow your ship from stasis made it unnecessary).
** Added Outpost Drones. These 36 hour duration temp drones can be used with a user base to own territory not connected to a Team HQ. Outpost drones don’t get any class skill or trade skill bonuses.
** The 10 bases per user limit per galaxy has been removed.
** No longer any limit to the amount of attacking kits that can be deployed (so long as you can deploy one kit in enemy territory, you can deploy up to the galaxy limit!)
** Galaxy limit on bases is now on a per team basis. Even if you have 50 bases in a galaxy, the enemies can also deploy 50.
** Attacking team can now take over abandoned destroyed stations in enemy territory (radiation also destroy the base now).
** BvB kits will expire 12 hours after deployment if the galaxy is still owned by another team (there is a team reminder about it).
** If the ownership connection is broken (the galaxy used to BvB from dies/unown) the bvb kits will become abandoned and free for the defender to capture.
** You must own the galaxy next to your target for at least 24 hours before being able to bvb from it.
** Userbase have 1 superitem slot.

* There is now a check to keep players from accidentally selling their last ship in a base.
* Roaming range fixes on spawners
* Fixed some heph weapon blueprints with incorrect ingredients
* Fixed a bug with loading wild AI causing no spawners to be created under certain circumstances
* Increased firing vis default for missiles from 100 to 500
* Gave MIRVs extra firing vis
* Fixed squads not getting new leaders appointed when required
* Extended the PvP warp timer to docking in AI stations.
* Reduced the number of missiles the Inequalization superitem launches (because we have salvos now).
* Changed the mission goal of ‘Combined Augmenters’ (AT3 mission) to complete the Minor Defensive Augmenter mission rather than return the augmenter.
* Changed the wormhole in Crater Highland to unlock when Corrupted Guardian dies
* Added skins Bloodied Vaco and Zeus’s Antu.
* Fixed a bug where Rewired ET bonus was calculated wrongly.
* Fixed the Olympus Drone Master Augmenters requiring Drone Master 21, by lowering it to 20.
* Added a checkbox to the Ship Statistic Window to toggle showing crit effect affected stats.
* Fixed Strontium Overloader mission.
* Removed all auras from the planets and moons in Tartarus.
* You can now tow your deep stasis ship by hitting R to dock and selecting to tow.
* Added message to tow confirmation dialogs stating that’d damage your ships equipment.
* Removed Xeno Torpedo and Super Molten Copper drops (wild AI new uni).
* Fixed missing texture for Alien Egg Ships.
* Added new line to the construction dialog GUI to denote construction speed bonuses.
* Neurobound debris now has an additional visual effect to better show that it’s neurobound.
* Fixed a typo in “Into the Rabbit Hole” subspace mission.
* Fleet Commander Transwarp Devices will no longer teleport offline players.
* Berserker class skill bonuses now properly multiplies with other bonuses.
* Added new Projectile Speed, Transference Power and Transference Efficiency aura mods.
* Shipbound items can no longer be sold from userbases.
* Fixed Exchange of Knowledge mission.
* Reworked the Tartarus spawners so you’ll always get 9 Shard Dust from AI and 1 from the mission, totalling 10.
* Fixed a bug where team skills wouldn’t let you train to the correct max level.
* Skin content holoprojector prize. Will be handed out after the patch (possibly few hours if early BST) to one character of each winner.
* Visages attached particles emissions now properly fade out when the object they are attached is removed.
* Changed the shield bar color to a green tint when friendly, blue when neutral, and yellow-orange when enemy.
* Fixed an issue with frameskip being applied even if logicfps is async from the gamefps (detachrendering).
* Fixed a client side thing that caused drones to be considered neutral and not friend with you (used for target ring color along other thing).
* Fixed a bug with the paxian t22 dailies (Paxian Dispatch Orders sometimes gave no item).
* Fixed the bug where you had to warp twice into an instance if you didn’t have a squad.
* Added new item type called Thruster, and gave some to the Target Dummies in Nexus to make them more exciting.
* Ship can no longer be item formed if they have any removable items inside them. This should prevent most cases where the wrong ship was item formed.
* Fix for dampening stat color in ship stat window.
* Skill point debt or skill points credit status on avatar tab.
* Removed Augmenter Stats from the Drone stat string
* Added Transference Efficiency and Power Auramods.
* Warp Gremlins and Warp Interdiction fields now prevent Transwarp.
* Shipbound items can no longer be sold from user bases.
* Removed tweaks and credit drops from Undead Jey’s guards, moved to Undead Jey
+ New Alien World Boss, Gurujana Ekam
+ Added Alien Miniboss spawners to Pajca and Sas arms of Subspace.
+ New Alien Invasions in Peri Space that activate based on ownership of Subspace.
* Aliens will now prefer to invade galaxies near already alien occupied territory if such territory exists.
* Alien garrisons now scale based on their proximity to other alien owned galaxies.
* Increased the number of aliens spawned for invasions.
* Boss AI now have the ability to give players missions.
* Added Strontium 90 missions for Subspace Aliens.
* Fixed issues causing multiple subspace outposts to spawn.
* Fixed Flaming Lantern missiles.
* Roaming Olympus AI (Ares Warriors, Baby Cyclops, etc) now properly have teams.
* Added a Roaming Stingray Spawner
* Roaming Cronos, Roaming Hermes and Roaming Stingray now properly have teams.
* Monochrome AI will now drop items from loot tables properly.
* Roaming Cadets will now use the proper names list.
* Added the galaxy name to the mission completion message.
* “Special” galaxies will always be visible on the starting map.
* Gave Agamemnon Fighters Self Destructors.
* Added support for stations to vend items only if you’ve completed a specific mission.
* Made it so Pretender Hermes won’t fill the galaxy with drones.
* Fixed the Red Photon Research Entry Way laser sun.
* Fixed a typo in the player progression missions.
* Made the player progression missions autocomplete and start.
* Fixed Arctia base visage.
* Trade slaves in Wild Space now fall under PvB protection rules.
+ Added Junkyard and content related to Junkyard.
+ Added the Jungle, a custom dungeon.
+ Added Jungle Blueprints and items.
* Added soaks (and bleeds for negative soak) to diffuser stat string.
* New Jungle-themed skins.
+ Added Aluminum Sheet Smelting Schema to Ring.
* Updated /age to display the time better.
* Improved /debug net to also display a rundown of upload bandwidth usage for the last minute.
* Some improvement to the orthographic camera when rendering objects that are far on the z (those need perspective or they dont look like background objects. This doesn’t cover every type of background objects yet and theres still an issue with culling background objects).
* Improved the map download so that it doesn’t affect weak connection as much but download faster if the connection allows it.
* Fixed an issue causing tractor to not display for people who were not in the galaxy when the tractor was started (or if you reconnect while a tractor is active).
* Performance improvement in the shader rendering.
* Bandwidth reduction on spaceobject, laser, effect and explosion data.
* New stats for Zarkara Sattva.
* New stats for Amplificative Oscillation Ion Emitter.

Universe reset will happen today 1pm EDT (1pm server time)

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