Space Clouds

Calypso Update 8.4.14

This week’s update is going to be a little shorter, but will encompass the latest round of changes to the forthcoming ship dialog updates as well as some information on my next project!

nexus_paximinus

This past week didn’t see too many more major changes to the dialog as most of the hard work on the project was already done. However, I did make a few pretty important and noticeable fixes and additions! They are as follows.

  • I reworked the server / client messages so that both the Resistance and Weapon Stat windows properly update to reflect temporary bonuses from auras, tweaks and field generators without closing and reopening the window.
  • I fixed a few bugs with the function that determines what’s a “good” or “bad” bonus value for coloring the text in the permanent bonus table.
  • I right justified all the values for the permanent bonus table to increase readability.
  • I’ve changed the way coloring is applied to the Resistances table — a 0% resistance will now properly display and will be displayed in white text as opposed to red.
  • I fixed a bug in the damage calculation formulas when it comes to weapons with 0 DPS (like Prismatic Conversion).
  • I also came up with a fix so the new dialog will be sized properly for players without a clean install.

The dialog with all the current updates currently looks like this –

ship_dialog13

Apart from that, I’ve started with all the necessary code changes to support the upcoming base rebalance! There is a fair amount that needs done to make sure that we get everything right so I’ve been working down a list of requests from ycleption. I’ll talk more about them when he’s ready to reveal a bit more of what he’s planned!

That’s it for this week’s update. I won’t be making an update next week due to me taking vacation this week, but still feel free to post questions, comments and suggestions in the forums and I’ll do my best to respond! I’ll be back again with another update in two weeks!

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