Space Clouds

Calypso Update 7.7.14

This week’s post is going to be exceedingly short, but will detail a little bit of what I was up to in the past week.

Mira

I was off on holiday for most of this past week (July 4th is a big day for Americans!) but that doesn’t mean I spent the entire week sitting idly by; I did manage to get some bug fixing in. There were three main bugs that I worked on.

Firstly, I added a special check in the missile AI code to stop some exploitative behavior. Missiles will now die when the ship that fired them docks at a space station. When this goes live some players will no longer be able to fire off missiles at AI bases and dock right away to avoid retribution.

Secondly, I took a look at the Deathblossom code and added a check that ensures that targets selected are detectable by the ship that’s firing the Deathblossom. This will fix the issues related to targeting a planet, using Deathblossom and hitting targets that are too stealthy for your radar to normally detect.

Finally, I took care of a minor bug with the trade window UI in relation to augmenters. Since I added the line coloring feature (for too expensive or too high tech) augmenters weren’t displaying the proper line color and were always appearing as grayed out. With the next client patch they’ll properly respect the rules that all other trade items follow.

That’s it for this week’s update. It was a short one, but I can promise that next week’s will be much, much more exciting! Until then, feel free to post questions, comments and suggestions in the forums!

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