Space Clouds

Server/Client Patch 08.31.2019

- Content changes -
+ Renamed Red Photon Research Entry Way to Red Photon Research
+ Removed the Paxian station diffuser blueprints available for sale from Paxius, as their blueprint products were deprecated and marked as AI only.
+ Moved T20 boss galaxies closer to center of Earthforce Layer, they shall not appear higher then DF 230 (give or take a few DFs for randomness)
* Converted all of the titanium/laconia sheet factories to be acquired from The Junkyard via station gear tokens, removed Titanium Sheet Factory from Ring and moved it to The Junkyard, and adjusted blueprint costs and factory costs to produce the sheets.
+ The Ice Shards within the Arctia lobby are no longer aggressive.
+ Dungeon boss spawn are now 1/3 of normal spawn time.
+ Converted Fistful of Dollas missions to AC in each respective base.
+ The Junkyard’s Creaky’s Junkquarters station has had its Equipment skill training readded.
+ The Holy Warp Beacon in Temple Grounds has been changed from team Earthforce to team adumites.
+ The Olympus Mons pillbox in Olympus Entrance has been fixed to remain at an unchanging size of 300 units, where it originally would change from 1400 units and 300 units due to mismatching item diameter and spawner size values.
+ Added anti-farm tags to rumble ai to reduce the effectiveness of longterm farming
* Missions in Strontium-90 were made non-repeatable, renamed to “[Tier # Type Bounty] Target”. Once you complete all bounties of a certain base’s tier, you will unlock a repeatable bounty list that includes all of that tier’s AI as individual required targets in a single mission.
* Added Caracara and Kalthi Deployer bounty missions in Strontium-90
* deprecated Corrupted Cyborg Missions
* resolved issue with Phoenix and Twisted Fate of Death missions in Strontium-90
* Reduced respawn time of doom guard from 30 minutes to 3
* Removed mention of entering stadium in mission text for rumble 3 mission
* James Watt was given his energy back
* Azurite AI was given their torpedo device back
* Hantr, Saluna, Vihara Suta Tra, and Vihara Suta Tra Pajca Subspace AI have been given their weapon back
* Mahazaya Samgrahaka, Saluna, Samdita, Samgrahaka, Samgrahaka’a, and Mahazaya Var Indrakoza have been given their pull tractors back
* Molten Vulcanite, Large Molten Vulcanite, Giant Molten Vulcanite, and Gigantic Molten Vulcanite AI have been given their Molten Skin field generator back
* The following changes have taken place for player ships. If you have one of the ships below, please type /outfithull to receive any missing items.
* Outlaw’s Volcom was given its overloader back
* Santa’s Special Sleigh has been:
** given its shield back, you can now equip 2 shields.
** given its tractor back, shipbound if you wish to swap tractors
** given its microwarp back
** given back its 3 drones (red, green and blue) in a form similar to the Pax Christmasicus (super item that deploys temp drone).
* Adjusted Santa’s Special Sleigh and Pax Christmasicus inbuilt drone super items to match 1, 2 and 3 minute cooldowns.
* Increased paxian medallion rewards to 2 from 1 for the first few missions to ensure adequate medallions to get w1 from paxius.
* Increased the slots taken up by the space blue gamma fighters to 2 so ai sbgs won’t launch 4 of the fighters instead of 2 like they used too.
* Corrupted KiloBit drones now have a larger diameter, last 10 minutes, have a higher mobility factor and now follow the player through warps at twice the distance.
* Dark Guard and Dark Defender now come equipped with a Dark Augmenter. This will affect the drop rate of their augmenter, and will affect the power of the AI ship it is equipped onto.
* Inferno, Wildfire Inferno and Blaze Inferno now come equipped with an Inferno Augmenter. This will affect the drop rate of their augmenter, and will affect the power of the AI ship it is equipped onto.
* Condemned Goblin, Condemned Goblin Miner, Giant Goblin, Goblin now come equipped with a Goblin Augmenter. This will affect the drop rate of their augmenter, and will affect the power of the AI ship it is equipped onto.
* Seraph and Angry Seraph now come equipped with an Angel Augmenter. This will affect the drop rate of their augmenter, and will affect the power of the AI ship it is equipped onto.
+ The acquisition of Industrial XYZ Augmenters, Base Gear and Station Kits has been adjusted as follows:
++ The build costs of Y and Z Gear/Augmenters/Kits has been increased substantially to account for the fact that you are no longer required to build the previous tier in order to unlock a single use blueprint of a higher tier. In addition, the maximum workforce has been removed and replaced with significantly higher manhour requirements. This means that better production bases will be able to build this gear at a faster rate.
++ As a result of the replacement of the system where X blueprints produced the equivalent X Gear/Augmenter/Kit and a Y blueprint, which in turn produced the equivalent Y Gear/Augmenter/Kit and a Z blueprint, there are now research blueprints. The X blueprint can be found in The Acropolis, in the Industrial Station Gear X Blueprint Pack. Researching and unlocking Y and Z gear will still take 2/4 weeks without any build time modifiers, but you can build more than one research blueprint at a time and sell them to those who are not able to build them as quickly.
* Changed vgewrs plasma turret remains from size 10 to size 1
+ Heavily buffed Stede, Mccoy and Rackham and increased their drops
+ Vulcan has been fixed so as to not generate two of every boss instance anymore.
+ Vulcan will no longer kick docked ships out of the zone.
+ Added a large amount of new gear for the new bonnet bosses
+ Added the Sabre class missile launcher line to the ai base.
+ Added new drops to the spawners for the new bonnet bosses
* Fixed a bug where Fortified Attached Station Kit V Blueprint took less titanium sheets than its unattached form
+ Changed the olympus dailies from the 3 day old style lockout to the new fixed time daily lockouts
* Changed the continuing defence mission in mira from the old style lockout to the new fixed time daily
+ Changed the the t20 dg ubers, and dg James Watt from the old style lockout to the new fixed time daily, changed Cardinal Bellarmine from Hell from a 2 day old style lockout to the new fixed time daily
* Added Prototype Irradiation Beam and Fire Suppression Beam to Jungle and Mira missions chains respectively
* Paximinus Prime in the Nexus will now sell Mini Fire Extinguishers, a new lower tech version of Fire Extinguisher
+ Added point of interest tag to multiple ef layer custom galaxies so they all show up with purple text
+ Added ownership to multiple ef layer galaxies so players won’t try and place stations in galaxies they can’t build in.
+ Changed the the traginium in capella so it won’t start with a stock of 1500 traginium in a new uni
* Replaced laconia sheet smelting factory bp in dg drop list with station gear token
* P.S.S. Nebula in Mira will now sell Fire Extinguishers
* Removed warp blocks in Bakii’qi and Bakii’qa
+ Remove bp equipping restriction tag(was t19) from deflector, fortress, free market, glass matrix, labyrinth, lavanite, reflector, ring, hyper, and shadow.
* An item with weapon hold can no longer be unequipped if doing so would leave the ship with too many weapons equipped.
* Reduced the Head Masters shields, in the Building Academy, from 1m+ to 150k
+ All of the old style lockouts in olympus daily area should be converted to the new fixed daily lockouts.
* Changed mentions of tokens into shard dusts for the tractor beam exchange missions
+ Reduced the offensive power of many roaming Kalthi Depths AI.
* Changed Cybernetic Interceptor’s weapons so they don’t do so much up front damage.
+ Reduced the offensive power of DG Kalthi Wrathful Warriors and Stingers, reduced the offensive power of Kalthi Assault Platform.
+ Kalthi Depths has had all of its dungeons removed, and now all roaming AI in Kalthi Depths drop far more items. There are certain roaming AI that now have the chance to drop loot that was previously acquired in dungeons. In addition, certain kinds of AI have had their damage values toned down to account for their increased density and spawn rate.
+ Increased number of Kalthi Depths galaxies to 100, lowered the danger factor increase from 20 to 10. This should increase the number of galaxies that lower end AI can spawn in. Also added more Juxtaposition warps to Kalthi Depths.
* Changed Mccoy, Rackham and Stede to respawn in 10 minutes
+ Special gals don’t get layer tech limits, Ring, Fortress, Hyper, Labyrinth, Free Market, and Glass Matrix are now correctly limited to T20 blueprint caps.

- Server changes -
* Implemented accuracy spec on microwarps.
* Bots will now consider the range of the missile within a crate before deciding it should be opened. This hopefully fixes the issue where bots would open every crate in their inventory at once
* Added custom commodities explosions centered on AI empires HQ making those territory a bit more valuable.
** Added T3 commodities to each Ai Empire HQ(Dorado, Scorpius, Citadel, and Paradise)

- Client changes -
* Fixed a rare crash related to inventory updates.
* Fixed a crash that can sometimes happen while autopiloting in background.
* Potential slight performance gain, especially on slower cpu system.

Bonus Event 8/23

Hello again!

This weekends event we will be providing a 2x XP multiplier, 2x prospecting node refill rate, and a 25% increase to prospectable commodities!

Have a nice weekend,
Kilando

Server/Client Patch 08.12.2019

This is another small patch, as we are finally more or less caught up with our svn backlog for patches. Hoping to keep those small patches coming every 2 weeks~

* Implemented an automating throttling on instance creation. If you recreate the same instance too often, a cooldown is enforced of 15second * number of attempts. This is per instance and reset automatically. It should not affect anything unless an instance is purposely destroyed and recreated a lot of times.
* Fixed a possible client freeze / heavy lag when very long distance lightnings effects are generated. (sometimes happened in twisted)
+ Added cybernetic interceptors to Kalthi Depths
* Torpedoes will now correctly inject parasites
* Gave Demented Delquad Kalthi Depths loot
* Added descriptions of what the kalthi skills do to mission text.
* Increased depot extension hullspace from 100,000 to 125,000
* Decreased cost of depot cargo extension from 100,000,000 to 10,000,000
* Removed mention of deprecated turn in mission from spirit of the x augmenter bps
+ Reduced the speed of the rats circling the Giant Space Cheese in The Nexus by 50%
* Reduced the power of the AI only weapons Xeno and Xenos Torpedo (Affects Omege Battlestations, Forgones, etc.)

New Universe August 31

On August 31, the universe will implode and a new amazing and wonderful universe will be reborn from the ashes!

With the destruction of our old universe, a new one will be created! All characters, their skills, ships, and bots will be transferred over, but deployed drones and userbases will be lost, as well as anything on the userbases! You will have to re-explore the universe to map everything out once again. Some Lyceum scientists have even rumored that rare empires have found ways to enrich their territories. With hidden spoils come unseen threats, beware!

Note: Make sure that you retrieve all credits from your bots before the universe reset, as a bot’s credit holdings will not be carried over into the new universe!

Server/Client Patch 08.01.2019

* Added some new drops to the zebucart boss
* Hopefully improved v formation priority
* Comets will now state how long until they start ejecting materials when scanning them
* Comets will now be treated as their own separate object groups. They no longer show as moons.
* Potential fix for anti-cheat messing with microwarpers
* Moved scrap value field in /mc to be at the top, near the averages section
* Small Nexus Drone Fighter Generator is now a Super Item, and the fighters that are created do not return to the ship when they expire.
** As a result, all Nexus Drone Fighter Prefab’s have been marked as AI Only. This will cause them to be erased from player hulls.
* Further improvements to V-Formation target priority
* Re-enabled Stay Close
* Bug fix for prospecting beams spamming event chat when trying to use them on non solarbodies
* Irradiated ships will no longer attempt to fire
* V Formation improvement revisions
* Fix for a rare crash on instance destruction.
* Hopefully fixed the timed notification in the client (like shutdown timer).
* Internal changes to some datastructure and thread synchronisation to improve server stability and performance.

Bonus Event 7/26

Hello again!

This weekends event we will be providing a 2x aug drop increase, with an additional 25% bonus to mod drop chances.

Have a nice weekend,
Kilando

Server/Client Patch 07.19.2019

- Content changes -
* Ishi’qii Qa: Increased DPS, lowered their range.
* Strontium-90 Missions to kill Kalthi AI now count Kalthi Armada AI.
* Player launched fighters should no longer drop any gear.
* Reduced slots, energy cost, DPS and size of Olympus Superitems by 50%
* Zeus Bolt of Lightning, Super/Supreme Ion and Nuclear Missiles, and Bunkerbuster Missiles no longer affect bases or drones.
* Red Photon Plasma Missiles were doing far more damage than intended. They now require 50% less electricity to launch, do less initial damage, and do the same damage again over 2 seconds with Huge Napalm.
* Alien Nest Drone Device was doing more damage than intended due to its fighters. The damage from the Zarkarapratinu has been reduced. The drone has also had it’s fighter aura fixed, it now gives -10% recoil to Fighters instead of reducing their recoil. In addition, the Shield recovery aura effect has been increased to 50% (from 10%).
* Reduced the power of the Fighter Only evasion aura’s on Fighters. Fighters with these aura’s should no longer cause a Fleet Commander’s fighters to evade all damage.
* Fighterbays no longer give 100 visibility when equipped.
+ Reworked zebucart boss in ef layer and perilous space to have a more complex and harder to kite boss fight. Also slightly improved drop rates.
* Fighter’s with Aura’s have had those Aura’s reduced in power to align them with intended values.
* Agamemnon Fighter Hull has had the +100% Critical Hit Chance and +100% Critical Hit Strength bonuses removed.
* Added a Decayable tag to all commodities with a half life
* Added a hull expansion to the tanzanite ais so they arnt a pain to cap.
* Chid Adiz Mardana Var now has 100 Surgical Soak.
* When used, the Shield Redistribution Device will now indicate that it makes the user immune to incoming transference damage.
* Added an Extractor tag to all extractors to allow for easier searching
+ Readded the Paximinus and a few other things to Paxius Prime in paximinus for sale
* The Vaziayu’s inbuilt Nest Drone Device now takes 32000 electricity to charge up.
* Module Blueprint Packs, from Platonic Academy, now contain both a Tablet and a Blueprint. This will allow the user to build Titanium through Adamantium Modules with either the prebuilt Std. through Sup. modules or the individual parts that make up those modules.
** This change will not affect any Blueprint Packs already equipped to a Userbase.
* Drones and Fighters that used parasite weapons were dealing more damage than intended, those weapons have been changed to no longer impart parasites.
** Drones that were changed: Paxian UrQa Defense, Urqa’Qii Drone, Jiji Qo Banu, Pumpkin Drone, Zombie Toasters, Zombie Toasters, Christmasicus’s Red Trick, Urqa’ka Drone, Arson Drone, Vulcanite Drone, Heated Vulcanite Drone, Molten Vulcanite Drone, DWO Drone, Pyromania Drone, Armada Inferno Drone, Hephaestus Drone, Indrakoza Akramavar, Samgrahaka Bhisajvar, Lunarian Drone,
** Fighters that were changed: Stormcloud Fighter, Fly Fighter, Micro Vulcanite Fighter, Mini Vulcanite Fighter, Suqqa Uj’qii, Lice Fighter, Ujqii Ishi, Qokuji’qii, Undead Fighter, Zebu Master Fighter, Rahntiayu, Dolius Hermes, Hephaestus Gizmo, Kalthi Fighter.
* Armada Drone, Armada Ambush Drone, Armada Inferno Drone, Armada Charge Drone have all been increased in rarity and given more damage. Their inbuilt augmenters and overloaders were also removed, which will cause Drone Controllers to affect them exactly as you would expect.
* Mining Rocket drop rate has been adjusted, and it will no longer drop from roaming Kalthi Depths AI.

- Server changes -
* Fixed incorrect position of thorax/torpedo bullets
* Wormholes that lock when ai are present will now ignore ai that are more than 20k away from the wormhole.
* Improved the error message when trying to capture a RADXable ship with too low of a Radiation Expert skill

- Client changes -
* Fixed all torpedoes looking like thoraxes
* Fixed a rare case of client crash when autopiloting in background.
* Fixed the client auto reconnect, it will now attempt to reconnect 5 times before going back to login screen in case of connection failure.
* Increased blackbox dialog size (this dialog is also used for mc and /help the larger size should make it more convenient).
* Added /lkc hidename which prevent creation of ship nametag when set to anything but 0. (still need to /f or jump after using the command to get rid of existing nametags).
* Trade UI no longer prevents you clicking “Buy” on ships when you don’t have enough hull, when the ship would be bought in Ship-form.

Bonus Event 7/12

Welcome back!
This weekends event will be a bonus of 25% to prospecting resources and comet drops, and boosting prospecting node respawn rates by 4x!

Have a nice weekend,
Kilando

Bonus Event 6/28

Hello Sonatians!

This weekend we will be doing a 2x xp event! Along with this event we will be lowering durability damage by 25% and increasing bindomite drops by 25%. As an added bonus to compensate for the server issues recently we will also be doing a 50% increase in colony ticks and 25% increase in mod extractions.
Have a good weekend!

Server/Client Patch 06.20.2019

- Content changes -
* The Prism mission that gives out a Blue Whisper to players will now give a Blue Vapor. These can be used directly in Prism to train RC up to 6. The mission will also now refer to slaves as bots.
* Made Demented Delquad’s instance log kick players into the lobby area
* Changed mini delquadrikamdon’s gear
* Reduced the size of Corrupted KiloBit 78 > 39, and added Warp Wake.
* Heavy Kidd Drone Crate Blueprint and Captain Bling Drone Crate Blueprint no longer incorrectly state that the drones are unscoopable.
* Added number of equippable augs and weapon slots to base kit tooltips
* Removed shield aug mod from Twisted Escape Pod, and buffed its other stats.
* Vyakula Zakti – Projectile speed reduced to 160 from 640.
* Ujqii Ishi fighters now have their out of combat speed booster as well.
* ZebuMaster Fighter Bay is now shipbound and sticky.
* Changed the space blue alpha prototype fighter gen back to 4 cap and 240 gen time, to reduce ai difficulty back to what was intended and reduce loot clutter.
* Grand Navigator’s Sensor now has a Power value of 20 and costs 20000 electricity per use. Grand Navigator’s Scanner now has a Power of 20, a Maximum Distance of 100, requires you to be within 50 speed of the target being scanned, and costs 2000 electricity per use.
* Changed Poseidon Splash’s turn in mission to take 5 Poseidon Energies. Poseidon Engines required are reduced to 5
* Perilous Scope now has a 20 second charge time before it can be used.
* Changed Tiger, Bear, and Elephant Expanders from Tech 15 (all other Jungle items are either T12 or T14) to Tech 12 for consistency.
* Changed description on Subterranean Fermium Fusion Extractor and Planetary Core Fermium Fusion Extractor blueprints to reflect their single product per build.
* Removed the force equip of crafted industrial XYZ gear (not the industrial Y and Z upgrades)
* Industrial Station Augmenters: Adonis Z max build inline with all other industrial IC YZ gear at 1x
* Halved the time of the spawners in Rumble Mumble
+ UrQa’qa Qu’ishi in Bakii’Qa now drops dungeon loot
* Unstable Overloaders (other than Telendo Overloaders) are no longer sticky.
* Zeus Fighter Bay no longer has +10% resistances to fighters launched.
* TBFD 9000 DPS reduced to 2710, energy needed to deploy reduced to 12000, charging time reduced to 20 seconds.
* Gremlin weapons (Such as the Hairsprayer and Gremcannon) no longer force the target to desync, they now impart tweak effects. This means Zen of Calmness will reduce their severity.
* Cybernetic Fighters no longer drop augmenters.
* Fighter Generators now Generate 15 fighters in total, generating 1 fighter every 20 seconds. The electricity costs of the generators have been drastically reduced as well.
* The Twisted Vanguard’s “Twisted Essence” super item no longer gives -Vulnerability to damage when used.

- Server fixes -
* Multiple crash fixes and added new methods to gather data on future crashes.
* Fixed a bug that caused ai to continue firing when they were low on energy and focused on high dpe weaponry.
* Fixed some typos in the /shipvalue command.
* Using fighter bays by clicking on them in your hotbar will now recall fighters.
* Fighters launched from drone no longer receive skill bonus from the owner.
* Added a small persistence to ai target selection. this should result in slaves and ai being more consistent in their attacks.
* New mechanics for torpedoes: Torpedoes no longer inherit the velocity from the firing ship, no longer track during engine delay or engine burn time, and track during the glide phase with degrading turning over time.
** All torpedoes rebalanced according to new balance formulas. Torpedoes other than Thoraxes and Clenches now do significantly more damage and generally have more range.
** New sub-type of torpedoes, “Rockets”, which have minimal engine delay, but accelerate more slowly and for a longer percentage of their lifetime.
** Torpedoes can now impart impact effects.
** Skills that increase projectile speed will increase torpedo acceleration.
** Added several new high tech torpedoes that drop various places, including some that are ultra-rare and powerful.
* Chain lasers can now jump in any direction (but still will check collision and won’t jump through things if they aren’t ethereal.)
* Rolling to dodge a chain laser now happens after the jumps have been determined, rather than an independent roll each jump to see if the laser will jump there or not. (Makes dodging ability stronger.)
* Fixed a bug where non-lasers couldn’t use a chain laser effect properly.