Space Clouds

Weekend Event 10/18/19

 

 

Hello again!

This weekends event will feature a 2x increase to Mod drop chances!MegaMoe

Thanks again to the players who helped test Mega Moe on the 17th.
We will be giving an additional 2x increase to prospecting rates, 2x increase to aug drop chances and a prospecting refill rate boost of 8x!
Enjoy your event!

~Kilando

Bonnet Ships

With the new Bonnet expansion out and live, here are some teasers for what all the new ships look like!

 

 

[If unable to view video via ingame news, click View on the Web to see the video]

Server/Client Patch 10.16.2019

(+changes require a new uni)

 

[Item Changes]
  • Capacitors have been given more appropriate rarities.
  • Adjusted the weights of all the torpedoes in the balance sheet according to the new balance formulas.
  • Recoil of transference weapons greatly reduced.
    • This was added with the laser balance sheet hot fix.
  • Added two new exotic pulse guns to Bonnet loot.
  • Added new rare and exotic missile launchers for all ship classes as drops to Subspace bosses.
  • Added Temporal Displacement Emitter Blueprint to KD boss drops.
  • Adjusted the Barbe Rouge Wrath tweak.
  • Resolved issue with Drake’s Pod not dropping.
  • The Ambrosia Thrusters in Containers has been fixed and will now properly provide Ambrosia base thrusters when opened.
  • Replaced Fine Space Whiskey requirement in various fighter blueprints with Space Whiskey.
  • Adjusted the Voulge Blueprint and Flamberge Blueprint to take Steel Girders instead of Metals.
  • Lowered Fine Space Whisky cost on the Capital Laser Researches back to original amounts.
  • Station Suite Blueprints have had Fine Space Whisky amounts lowered back to original amounts.
  • Reduced the power of Panther Fangs, both the AI and player versions.
  • Shield Revitalizer should now properly show up as a transference weapon.
  • Depot Defenders now act as non-scoopable permanent drones with a lifespan.
  • Increased the size of the Omega Beam, increases DPS and Range at the cost of DPE.
  • The Emperor’s Wand, The Emperor’s Drone Controller, The Emperor’s Ray, changed from Exotic -> Rare to reflect how difficult they are to obtain. This reduces their stats across the board a small amount.
  • Kalthi Aid and Shattered Kalthi Aid decreased in size. This reduces HPS and Range, but increases HPE.
  • Greenish Fighters now take 3 slots and are Shipbound.

 

[Missions]
  • Adjusted “An Even More Fiery Fiery Seer” to show up after the correct mission.
  • The Volcom Pirate chain for players will now award players with an additional 750 experience prior to the “Get Your Neurons in Shape!” mission which requires them to have had 750 more experience to accept. The extra experience has boosted the “Volcom Testing Grounds” mission from 300 exp to 350 exp, and the “Get ova’ here!” mission from 300 exp to 1000 exp.
  • The Flyswatters in the first Rumble’s Room instance have been updated to be eligible targets for scanning in the Paxian Rumble exploration mission.
    Fixed some mission name errors, missing summary text, and typos in the Strontium-90 Platinum tier missions.
  • +Added [Tier 6 Platinum Bounty] missions in Strontium-90.
  • +Fixed the Unending War on Earth Force Cruisers mission to be repeatable. Any characters with this mission open can still turn it in, and can accept the new repeatable version alongside the old one that cannot be repeated and will no longer be available to begin.

 

[AI Changes]
  • Removed scoops from Bonnet bosses and their spawn.
  • Fixed Saluna tractors so that they pull themselves to you, instead of you to them.
  • The Baby Cyclops AI spawned by mining asteroids in Forge of Hephaestus (boss room) are now on the Olympians team with Pretender Hephaestus.
  • Replaced another drop source of the Tardis Extension Blueprint with a Large Station Gear Token Crate.
  • The AI versions of the Kalthi Planetary Blaster and Kalthi Immolation have had their weapon visuals fixed.

 

[Universe Changes]
  • The Interdimensional Rift instance in Paxius can no longer be built in.
  • Interdimensional Rift within Paxius has had the residing Amoetroidizodal’s respawn time reduced from 420 seconds to 5 seconds.
  • +Dorado asteroids have had their health reduced to ten percent of their original values.
  • +Players can now properly deploy temporary drones in Arena Lobby, Micron, and Micron’s Blue Course instance.
  • +Removed the Rajanicar’ayu Rahnti and Space Blue Missile entries in The Junkyard’s Creaky’s Junkquarters station tradebay.
  • +The Base Demolition Kit and Combat Controlbot items are now for sale at all AI bases.

 

[Typo Fixes]
  • Fixed ‘neigh’ typo to ‘nigh’ in The High Priest’s boss shouts in Temple Grounds.
  • The Subspace Mining Compressor has had the capitalization in its name fixed.
  • Fixed ‘Delaquad’ typo to ‘Delquad’ in [Tier 4 Gold Bounty] Bounty List mission.
  • The Station Thruster Manual text has been fixed and improved.
  • The “Hard as rock!” mission for Shielding 20 has had its typos fixed.
  • Several typos fixed in the player progress mission set (i.e. Get Piloting 5).
  • The Titanium to Adamantium Nimbleness Modules have had their description fixed.
  • Typo fix in the Greenish Battleship and Evening Fury mission chain.
  • The “Trapped!” mission for Piloting 20 has had its summary fixed to correctly ask for 25 Rumble Pirate Crests.
  • +The ambush spawners in Graveyard have had their event chat text fixed.

 

[System]
  • Fixed event chat spam caused by decaying commodities in player bot ships, including bots in stasis.
  • Added the galaxy name to the error message “Stations not allowed in this galaxy.”
  • Changed the in-game help channel to allow everyone to use it.

Dev Blog – 16 October

blog

Hi all! I just want to quickly announce a decision made during today’s dev team meeting.

For quite a while, we’ve been having internal conversations about the state of PvP in the galaxy Paxian Stronghold. We find it a bit odd to permit PvP but also have invincible “police” ships in the galaxy who will attack anyone who breaks the peace. It feels inconsistent from a design perspective. Since Paxian Stronghold is a hub galaxy of the Kalthi Depths layer, we’ve decided to disallow PvP there to bring it into line with the hub galaxies of the other layers (e.g. Sol and Perilous Outpost). This change has just been applied to the live server.

pax_lyrae

Dev Blog – 11th October

Hi all! We want to fill you in on a new high-priority project that’s in the pipeline. We have decided to fast-track the revamp to healing and shields that was originally slated for a larger rebalance of the combat classes. This means that Shield Monkey is going to get some love soon!

shm1

While the specifics are still under review, I can tell you that we are focusing on creating a more active role for Shield Monkey in squad-based play. If you enjoy playing this class, we would love to hear your thoughts on how we could make your experience more engaging.

In related news, we have decided to hold off on some recently proposed changes to the tech 22 alien drones, most notably the Samgrahaka Bhisajvar. After extensive testing and a ton of helpful feedback from community members, we decided that these changes would be unnecessarily disruptive to the current drone meta if we put them in without the rest of the planned changes to healing and shields. We will hold these changes till the rest of the project is ready for release, at which point we’ll open things up for testing again. Thank you to all the folks who hopped on test server to try out the drones!

drone4drone2drone3

Bonus Event 10/5/19

Hello again!

This Bonus event will double your prospecting rewards, get a 25% boost to comets, and decreased durability loss on death.

Due to the late start we will be extending this event until the end of Tuesday.

Enjoy the event,.
Kilando

Server/Client Patch 09.26.2019

* Big nerf to the zebucart boss’s dph and slight buff to rof
* Added some permanent versions of holiday holoprojectors to Friedman in Free Market. They will cost 50 temp holos to buy, and 5 spacepoints to unpack.
* All Torpedoes have had Base Recoil reduced by (Meaning less damage per individual shot, because the weapon fires faster), and maximum speed reduced. Some Torpedoes have had increases/decreases to Range and Tracking (With Thorax’s/Clenches having a reduction to Range and an increase in Tracking). Rockets have had their Engine Delay increased significantly and their turning reduced.
* Reduced the offensive power, DPE and increased the Engine Delay. Adjusted the tracking, and speed of all Torpedoes.
* Drones no longer count as bases for the purposes of determining amount of bvb bases available
* Cybernetic Cruiser (and the Fighters launched by the Cruiser and the Battleship) buffed.
* Lunarian Avenger damage increased.
* Cybernetic Bartholomew should no longer run out of electricity.
* Cybernetic Interceptors do much more damage and are a bit more resilient.
* Twisted Zone bosses now drop Kalthi Depths loot.
* Twisted Nikola’s Leech Charge Drone and Twisted Nikola’s Condemnation Drone have been nerfed.
* Typo fix for the Station Dampener+ Blueprint Pack
* Give generated +weapons +5% range
* Make generated size variations of weapons that are small get bonus DPE, while larger ones have bonus DPS
* Allow lasers to have automatically generated plus and size variations
* Slight tweaks to many lasers stats. Recoils now automatically calculated from tech and size classes. Some reclassifications of rarity on tech 22 lasers. Impact effects of lasers standardized. Parasite damages of lasers standardized to the new formula. Plus and “micro”, “oversized”, etc, lasers now automatically generated by code rather than manually created in the sheets. Aug stats on lasers now make the lasers bigger rather than making them less powerful. Self-Damaging lasers now correctly get DPS increases. Ranges standardized into new formulas. Some new lasers added as exotic, very rare drops.
* Laser’s have been given more appropriate rarities. Many laser beams have also had their stats changed to encourage using a wider variety of weapons.
* Increased the difficulty of most Kalthi Depths mobs.
* Fix for an issue causing some players to not have maps.

Bonus Event 9/20

Hello again!

This weekends event we will be providing a 2x XP boost along with a 25% increase to bindo drop rates and aug drops!

This week we’ll also be increasing the number of Pan-Universal Neural Plasticizers that drop from killed AI allowing the playerbase to boost the 2x XP boost to a 4x XP boost!

Have a nice weekend,
Kilando

Bonus Event 9/6

Hello again!

This weekends event we will be providing a 50% increase to mod boss drops, along with a 25% increase to aug drops and dg mod chances!

Have a nice weekend,
Kilando

Server/Client Patch 08.31.2019

- Content changes -
+ Renamed Red Photon Research Entry Way to Red Photon Research
+ Removed the Paxian station diffuser blueprints available for sale from Paxius, as their blueprint products were deprecated and marked as AI only.
+ Moved T20 boss galaxies closer to center of Earthforce Layer, they shall not appear higher then DF 230 (give or take a few DFs for randomness)
* Converted all of the titanium/laconia sheet factories to be acquired from The Junkyard via station gear tokens, removed Titanium Sheet Factory from Ring and moved it to The Junkyard, and adjusted blueprint costs and factory costs to produce the sheets.
+ The Ice Shards within the Arctia lobby are no longer aggressive.
+ Dungeon boss spawn are now 1/3 of normal spawn time.
+ Converted Fistful of Dollas missions to AC in each respective base.
+ The Junkyard’s Creaky’s Junkquarters station has had its Equipment skill training readded.
+ The Holy Warp Beacon in Temple Grounds has been changed from team Earthforce to team adumites.
+ The Olympus Mons pillbox in Olympus Entrance has been fixed to remain at an unchanging size of 300 units, where it originally would change from 1400 units and 300 units due to mismatching item diameter and spawner size values.
+ Added anti-farm tags to rumble ai to reduce the effectiveness of longterm farming
* Missions in Strontium-90 were made non-repeatable, renamed to “[Tier # Type Bounty] Target”. Once you complete all bounties of a certain base’s tier, you will unlock a repeatable bounty list that includes all of that tier’s AI as individual required targets in a single mission.
* Added Caracara and Kalthi Deployer bounty missions in Strontium-90
* deprecated Corrupted Cyborg Missions
* resolved issue with Phoenix and Twisted Fate of Death missions in Strontium-90
* Reduced respawn time of doom guard from 30 minutes to 3
* Removed mention of entering stadium in mission text for rumble 3 mission
* James Watt was given his energy back
* Azurite AI was given their torpedo device back
* Hantr, Saluna, Vihara Suta Tra, and Vihara Suta Tra Pajca Subspace AI have been given their weapon back
* Mahazaya Samgrahaka, Saluna, Samdita, Samgrahaka, Samgrahaka’a, and Mahazaya Var Indrakoza have been given their pull tractors back
* Molten Vulcanite, Large Molten Vulcanite, Giant Molten Vulcanite, and Gigantic Molten Vulcanite AI have been given their Molten Skin field generator back
* The following changes have taken place for player ships. If you have one of the ships below, please type /outfithull to receive any missing items.
* Outlaw’s Volcom was given its overloader back
* Santa’s Special Sleigh has been:
** given its shield back, you can now equip 2 shields.
** given its tractor back, shipbound if you wish to swap tractors
** given its microwarp back
** given back its 3 drones (red, green and blue) in a form similar to the Pax Christmasicus (super item that deploys temp drone).
* Adjusted Santa’s Special Sleigh and Pax Christmasicus inbuilt drone super items to match 1, 2 and 3 minute cooldowns.
* Increased paxian medallion rewards to 2 from 1 for the first few missions to ensure adequate medallions to get w1 from paxius.
* Increased the slots taken up by the space blue gamma fighters to 2 so ai sbgs won’t launch 4 of the fighters instead of 2 like they used too.
* Corrupted KiloBit drones now have a larger diameter, last 10 minutes, have a higher mobility factor and now follow the player through warps at twice the distance.
* Dark Guard and Dark Defender now come equipped with a Dark Augmenter. This will affect the drop rate of their augmenter, and will affect the power of the AI ship it is equipped onto.
* Inferno, Wildfire Inferno and Blaze Inferno now come equipped with an Inferno Augmenter. This will affect the drop rate of their augmenter, and will affect the power of the AI ship it is equipped onto.
* Condemned Goblin, Condemned Goblin Miner, Giant Goblin, Goblin now come equipped with a Goblin Augmenter. This will affect the drop rate of their augmenter, and will affect the power of the AI ship it is equipped onto.
* Seraph and Angry Seraph now come equipped with an Angel Augmenter. This will affect the drop rate of their augmenter, and will affect the power of the AI ship it is equipped onto.
+ The acquisition of Industrial XYZ Augmenters, Base Gear and Station Kits has been adjusted as follows:
++ The build costs of Y and Z Gear/Augmenters/Kits has been increased substantially to account for the fact that you are no longer required to build the previous tier in order to unlock a single use blueprint of a higher tier. In addition, the maximum workforce has been removed and replaced with significantly higher manhour requirements. This means that better production bases will be able to build this gear at a faster rate.
++ As a result of the replacement of the system where X blueprints produced the equivalent X Gear/Augmenter/Kit and a Y blueprint, which in turn produced the equivalent Y Gear/Augmenter/Kit and a Z blueprint, there are now research blueprints. The X blueprint can be found in The Acropolis, in the Industrial Station Gear X Blueprint Pack. Researching and unlocking Y and Z gear will still take 2/4 weeks without any build time modifiers, but you can build more than one research blueprint at a time and sell them to those who are not able to build them as quickly.
* Changed vgewrs plasma turret remains from size 10 to size 1
+ Heavily buffed Stede, Mccoy and Rackham and increased their drops
+ Vulcan has been fixed so as to not generate two of every boss instance anymore.
+ Vulcan will no longer kick docked ships out of the zone.
+ Added a large amount of new gear for the new bonnet bosses
+ Added the Sabre class missile launcher line to the ai base.
+ Added new drops to the spawners for the new bonnet bosses
* Fixed a bug where Fortified Attached Station Kit V Blueprint took less titanium sheets than its unattached form
+ Changed the olympus dailies from the 3 day old style lockout to the new fixed time daily lockouts
* Changed the continuing defence mission in mira from the old style lockout to the new fixed time daily
+ Changed the the t20 dg ubers, and dg James Watt from the old style lockout to the new fixed time daily, changed Cardinal Bellarmine from Hell from a 2 day old style lockout to the new fixed time daily
* Added Prototype Irradiation Beam and Fire Suppression Beam to Jungle and Mira missions chains respectively
* Paximinus Prime in the Nexus will now sell Mini Fire Extinguishers, a new lower tech version of Fire Extinguisher
+ Added point of interest tag to multiple ef layer custom galaxies so they all show up with purple text
+ Added ownership to multiple ef layer galaxies so players won’t try and place stations in galaxies they can’t build in.
+ Changed the the traginium in capella so it won’t start with a stock of 1500 traginium in a new uni
* Replaced laconia sheet smelting factory bp in dg drop list with station gear token
* P.S.S. Nebula in Mira will now sell Fire Extinguishers
* Removed warp blocks in Bakii’qi and Bakii’qa
+ Remove bp equipping restriction tag(was t19) from deflector, fortress, free market, glass matrix, labyrinth, lavanite, reflector, ring, hyper, and shadow.
* An item with weapon hold can no longer be unequipped if doing so would leave the ship with too many weapons equipped.
* Reduced the Head Masters shields, in the Building Academy, from 1m+ to 150k
+ All of the old style lockouts in olympus daily area should be converted to the new fixed daily lockouts.
* Changed mentions of tokens into shard dusts for the tractor beam exchange missions
+ Reduced the offensive power of many roaming Kalthi Depths AI.
* Changed Cybernetic Interceptor’s weapons so they don’t do so much up front damage.
+ Reduced the offensive power of DG Kalthi Wrathful Warriors and Stingers, reduced the offensive power of Kalthi Assault Platform.
+ Kalthi Depths has had all of its dungeons removed, and now all roaming AI in Kalthi Depths drop far more items. There are certain roaming AI that now have the chance to drop loot that was previously acquired in dungeons. In addition, certain kinds of AI have had their damage values toned down to account for their increased density and spawn rate.
+ Increased number of Kalthi Depths galaxies to 100, lowered the danger factor increase from 20 to 10. This should increase the number of galaxies that lower end AI can spawn in. Also added more Juxtaposition warps to Kalthi Depths.
* Changed Mccoy, Rackham and Stede to respawn in 10 minutes
+ Special gals don’t get layer tech limits, Ring, Fortress, Hyper, Labyrinth, Free Market, and Glass Matrix are now correctly limited to T20 blueprint caps.

- Server changes -
* Implemented accuracy spec on microwarps.
* Bots will now consider the range of the missile within a crate before deciding it should be opened. This hopefully fixes the issue where bots would open every crate in their inventory at once
* Added custom commodities explosions centered on AI empires HQ making those territory a bit more valuable.
** Added T3 commodities to each Ai Empire HQ(Dorado, Scorpius, Citadel, and Paradise)

- Client changes -
* Fixed a rare crash related to inventory updates.
* Fixed a crash that can sometimes happen while autopiloting in background.
* Potential slight performance gain, especially on slower cpu system.